wgpu-native.WGPUComputePassEncoder
export interface WGPUComputePassEncoder {
/**
* Opaque native handle to this compute pass encoder.
*/
readonly handle: ComputePassEncoderHandle;
/**
* Set the compute pipeline to use for subsequent dispatches.
*
* @param pipeline - The compute pipeline to use
*/
setPipeline(pipeline: WGPUComputePipeline): void;
/**
* Bind a bind group to a specified index.
*
* @param index - Bind group index
* @param bindGroup - The bind group to bind (null to unbind)
*/
setBindGroup(index: number, bindGroup: WGPUBindGroup | null): void;
/**
* Dispatch compute work in 3D grid.
*
* Each dimension defaults to 1 if not specified.
*
* @param x - Number of workgroups in X dimension
* @param y - Number of workgroups in Y dimension (default: 1)
* @param z - Number of workgroups in Z dimension (default: 1)
*/
dispatchWorkgroups(x: number, y?: number, z?: number): void;
/**
* Write a timestamp to a query set.
*
* Useful for performance profiling of GPU work.
*
* @param querySet - Query set to write to
* @param queryIndex - Index within the query set
*/
writeTimestamp(querySet: WGPUQuerySet, queryIndex: number): void;
/**
* End the compute pass.
*
* No more commands can be recorded to this pass after calling end().
*/
end(): void;
}- readonly
handle(ComputePassEncoderHandle) - – Opaque native handle to this compute pass encoder.
setPipeline((pipeline: WGPUComputePipeline) => void)- – Set the compute pipeline to use for subsequent dispatches.
setBindGroup((index: number, bindGroup: WGPUBindGroup | null) => void)- – Bind a bind group to a specified index.
dispatchWorkgroups((x: number, y?: number, z?: number) => void)- – Dispatch compute work in 3D grid. Each dimension defaults to 1 if not specified.
writeTimestamp((querySet: WGPUQuerySet, queryIndex: number) => void)- – Write a timestamp to a query set. Useful for performance profiling of GPU work.
end(() => void)- – End the compute pass. No more commands can be recorded to this pass after calling end().
Compute pass encoder.
Encodes compute dispatch commands within a command encoder. Commands are recorded but not executed until the command buffer is submitted.