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animatelerplerpArraylerpFloat32ArraytransitionNumbertransitionArraytransitionFloat32ArraycreateAnimationLoopsequenceparallelanimateAsyncdebouncethrottleEasingFunctionAnimationOptionsTransitionOptionscreateInteractiveCanvasInteractiveCanvasInteractiveCanvas.resetViewInteractiveCanvas.getTransformInteractiveCanvas.setTransformInteractiveCanvas.zoomToRectInteractiveCanvas.destroyHitTesterHitTester.clearHitTester.addRegionHitTester.addRegionsHitTester.hitTestHitTester.hitTestAllViewTransformTooltipDataSelectionRectClickDataInteractiveCanvasOptionsHitRegioncreateCanvasTargetcreateTextureTargetCanvasTargetTextureTargetExportFormatRenderTargetcomputeNiceTicksdefaultTickFormatcreateTextOverlayTextOverlayTextOverlay.clearTextOverlay.drawTextTextOverlay.drawLineTextOverlay.drawXAxisTextOverlay.drawYAxisTextOverlay.drawTitleTextOverlay.drawLegendTextOverlay.getCanvasTextOverlay.resizeTextOverlay.compositeToTextStyleAxisConfigChartAxescreateThumbnailGeneratorgenerateThumbnailThumbnailGeneratorThumbnailGenerator.generateThumbnailGenerator.generateBlobThumbnailGenerator.generateDataURLThumbnailGenerator.destroyThumbnailOptionscreateCanvasTooltipcreateDOMTooltipCanvasTooltipCanvasTooltip.showCanvasTooltip.hideCanvasTooltip.updatePositionCanvasTooltip.renderCanvasTooltip.setOptionsCanvasTooltip.isVisibleCanvasTooltip.destroyDOMTooltipDOMTooltip.showDOMTooltip.hideDOMTooltip.isVisibleDOMTooltip.destroyTooltipPositionTooltipContentTooltipOptionsgetSharedDevicegetPreferredFormatconfigureCanvascreateRenderPipeline
torch.js· 2026
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  2. viz
  3. viz
  4. core
  5. SelectionRect

viz.core.SelectionRect

export interface SelectionRect {
  /** Start X in data coordinates */
  x1: number;
  /** Start Y in data coordinates */
  y1: number;
  /** End X in data coordinates */
  x2: number;
  /** End Y in data coordinates */
  y2: number;
}
x1(number)
– Start X in data coordinates
y1(number)
– Start Y in data coordinates
x2(number)
– End X in data coordinates
y2(number)
– End Y in data coordinates
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