viz.core.createRenderPipeline
function createRenderPipeline(options: {
vertexShader: string;
fragmentShader: string;
vertexEntryPoint?: string;
fragmentEntryPoint?: string;
bindGroupLayouts?: GPUBindGroupLayout[];
}): GPURenderPipelineCreate a render pipeline with common defaults.
Parameters
options{ vertexShader: string; fragmentShader: string; vertexEntryPoint?: string; fragmentEntryPoint?: string; bindGroupLayouts?: GPUBindGroupLayout[]; }
Returns
GPURenderPipeline