viz.renderers.Camera3D
export interface Camera3D {
/** Distance from origin (default: 3) */
distance?: number;
/** Rotation around X axis in radians */
rotationX?: number;
/** Rotation around Y axis in radians */
rotationY?: number;
/** Rotation around Z axis in radians */
rotationZ?: number;
/** Field of view in degrees (default: 60) */
fov?: number;
/** Near clipping plane (default: 0.1) */
near?: number;
/** Far clipping plane (default: 100) */
far?: number;
}distance(number)optional- – Distance from origin (default: 3)
rotationX(number)optional- – Rotation around X axis in radians
rotationY(number)optional- – Rotation around Y axis in radians
rotationZ(number)optional- – Rotation around Z axis in radians
fov(number)optional- – Field of view in degrees (default: 60)
near(number)optional- – Near clipping plane (default: 0.1)
far(number)optional- – Far clipping plane (default: 100)