viz.renderers.EmbeddingRenderer.renderToTexture
EmbeddingRenderer.renderToTexture(positions: Tensor, colors: Tensor, width = 512, height = 512, options: Omit<EmbeddingOptions, 'target'> = {}): EmbeddingRenderResultRender to an offscreen texture.
Parameters
positionsTensorcolorsTensorwidthunknownoptionalheightunknownoptionaloptionsOmit<EmbeddingOptions, 'target'>optional