viz.renderers.EmbeddingCamera
export interface EmbeddingCamera {
/** Distance from origin (default: 3) */
distance?: number;
/** Rotation around X axis in radians */
rotationX?: number;
/** Rotation around Y axis in radians */
rotationY?: number;
/** Rotation around Z axis in radians */
rotationZ?: number;
/** Field of view in degrees (default: 60) */
fov?: number;
}distance(number)optional- – Distance from origin (default: 3)
rotationX(number)optional- – Rotation around X axis in radians
rotationY(number)optional- – Rotation around Y axis in radians
rotationZ(number)optional- – Rotation around Z axis in radians
fov(number)optional- – Field of view in degrees (default: 60)
3D camera settings for embedding visualization.